In a cave somewhere in the subterranean world, a lone, red-colored tank sits in a cave, waiting to be rediscovered. A lone boy, wearing a sci-fi-esqe suit and holding a laser rifle, approaches. As he slots in the key rifle into the cockpit, the vehicle vrooms to life, ready to explore what remains of the underground… Continue reading Blaster Master Zero – A Blast to play, even with Zero experience
It has been a while since I have last published anything, so recently this past week I have been reflecting about this blog. The answer? I still really want to write on here. So from here on out, I will make sure that I will be writing at least once a week (matching my output last year),… Continue reading An update! ~What will be happening from now on~
Box. Boy. From the name alone, you can pretty much imagine what Qbby looks like, and his primary power.
Recently in the midst of all the new anime each season I’ve found three series to latch onto in particular – Pokemon Sun & Moon, Monster Hunter Stories Ride On, and Little Witch Academia.
Recently, I’ve finally bought a PS4 Slim! Obviously, I don’t have many games on it yet. Just 3 of them right now: KOF14, Earth Defense Force 4.1: Shadow of New Despair, and SDG-GGG (please see title of this post for the full title). It’s been a long while since a new G Gen game has… Continue reading SD Gundam G Generations Genesis (SDG-GGG): Fun Grinding
After a month of IRL busy stuff, including getting an actual job (!), I think I’m finally ready to resume writing about stuff! The episode reviews might be a bit shorter, but to be honest the Episode 1 Impressions felt more like a rant than a review, so hopefully this stays more on topic. I’d… Continue reading Bernard-jou Iwaku: Episode 2
Bethesda: “Say what you want, how WE want.” Recently I decided to play through Skyrim and while the experience was overall fun, I felt like I couldn’t really play like how I wanted to in my imagination. Part of this is due to the limited combat system in Skyrim, but I thought that the dialogue options… Continue reading Reflecting on dialogue choices in games