Sonic Mania Impressions: Ups & Downs & Well-rounded Levels

The first 2D Sonic game that comes to my mind would probably be Sonic Advance 1 or Sonic Rush. Growing up with the two Sonic Adventure games, I’ve always been more of a ‘Modern’ Sonic fan, favoring the talkative, smart-mouthing hedgehog with a multitude of friends, rather than the straightforward level-to-level gameplay of the Classic… Continue reading Sonic Mania Impressions: Ups & Downs & Well-rounded Levels

The Alliance Alive Impressions – The Essential 90’s RPG, Alive Again.

It was a while back that I translated the developer interview regarding The Alliance Alive. True to the producer-director’s words, there have been no extra DLC announcements, and save for a patch that fixed some bugs, and the release of the official soundtrack, the game stands alone as a complete package, for better or worse.… Continue reading The Alliance Alive Impressions – The Essential 90’s RPG, Alive Again.

My Impression of Fire Emblem Echoes – Not just a Shadow of Former Glory

Story spoilers for Fire Emblem Echoes: Shadows of Valentia will appear – you have been warned! I’ve got to be frank here – Fire Emblem Echoes didn’t exactly sound attractive to me during its first reveal. Being a 3D remake of an NES game (with all the warts that it entails) that was being released… Continue reading My Impression of Fire Emblem Echoes – Not just a Shadow of Former Glory

Small worlds aren’t bad – an analysis of why I loved Zelda: Majora’s Mask and Link’s Awakening DX.

Warning – Spoilers for Link’s Awakening DX appear in this blog post! Recently I completed The Legend of Zelda – Link’s Awakening DX for the first time, becoming the 5th Zelda game I have beaten, after Minish Cap, Phantom Hourglass, Ocarina of Time 3D, and Majora’s Mask 3D. Despite this being the internet era, I had somehow managed… Continue reading Small worlds aren’t bad – an analysis of why I loved Zelda: Majora’s Mask and Link’s Awakening DX.

[Translation] Interview with The Alliance Alive Producer and Director, Matsuura Masataka

This is what I’ve gone silent for the past two weeks for. I’ve been looking forward to the release of a 3DS title named The Alliance Alive – I loved Legend of Legacy’s somewhat refreshing battle system and it’s uniquely ambient atmosphere. However, it seems that The Alliance Alive is going for a bit of… Continue reading [Translation] Interview with The Alliance Alive Producer and Director, Matsuura Masataka

A Comprehensive Translation of the final update for Badge Collection Arcade (Nintendo Badge Arcade)

So here’s something a little bit different for this week. You may not know this, but yesterday was the day of the final update of new badges for the Japanese version of the Nintendo Badge Arcade, known as バッジとれ~るセンター (lit. Badge Collection Centre). With the new updates gone, it is also taking away the Arcade… Continue reading A Comprehensive Translation of the final update for Badge Collection Arcade (Nintendo Badge Arcade)