This is what I’ve gone silent for the past two weeks for. I’ve been looking forward to the release of a 3DS title named The Alliance Alive – I loved Legend of Legacy’s somewhat refreshing battle system and it’s uniquely ambient atmosphere. However, it seems that The Alliance Alive is going for a bit of… Continue reading [Translation] Interview with The Alliance Alive Producer and Director, Matsuura Masataka
So here’s something a little bit different for this week. You may not know this, but yesterday was the day of the final update of new badges for the Japanese version of the Nintendo Badge Arcade, known as バッジとれ～るセンター (lit. Badge Collection Centre). With the new updates gone, it is also taking away the Arcade… Continue reading A Comprehensive Translation of the final update for Badge Collection Arcade (Nintendo Badge Arcade)
Once upon a time, I fell in love with a game called Harvest Moon DS. It was my first foray into the ‘slow life’ genre, which includes other series like Animal Crossing. I aimlessly wandered the town, wondering what could be fun about this game, compared to something like Ace Attorney, or Mario Kart DS,… Continue reading Story of Seasons : Trio of Towns – First impressions
In a cave somewhere in the subterranean world, a lone, red-colored tank sits in a cave, waiting to be rediscovered. A lone boy, wearing a sci-fi-esqe suit and holding a laser rifle, approaches. As he slots in the key rifle into the cockpit, the vehicle vrooms to life, ready to explore what remains of the underground… Continue reading Blaster Master Zero – A Blast to play, even with Zero experience
Box. Boy. From the name alone, you can pretty much imagine what Qbby looks like, and his primary power.
Recently, I’ve finally bought a PS4 Slim! Obviously, I don’t have many games on it yet. Just 3 of them right now: KOF14, Earth Defense Force 4.1: Shadow of New Despair, and SDG-GGG (please see title of this post for the full title). It’s been a long while since a new G Gen game has… Continue reading SD Gundam G Generations Genesis (SDG-GGG): Fun Grinding
Bethesda: “Say what you want, how WE want.” Recently I decided to play through Skyrim and while the experience was overall fun, I felt like I couldn’t really play like how I wanted to in my imagination. Part of this is due to the limited combat system in Skyrim, but I thought that the dialogue options… Continue reading Reflecting on dialogue choices in games